Nvidia announces DLSS 4.5 at CES - but will it be enough to silence the 'fake frames' haters?
3 minute readPublished: Tuesday, January 6, 2026 at 5:30 am
Nvidia Unveils DLSS 4.5 and More at CES 2026
Nvidia has made a splash at the 2026 Consumer Electronics Show (CES) with a series of announcements aimed at enhancing the gaming experience. The company, now the world's most valuable, unveiled DLSS 4.5, an upgraded upscaling technology for PC gamers. This update, available free to RTX 5000 GPU owners, builds upon the previous DLSS 4 with a new transformer model and improvements to image quality, including reduced ghosting and enhanced temporal stability.
A key feature of DLSS 4.5 is an improved Multi Frame Generation (MFG) feature. This allows for up to 6x frame generation, a significant increase from the previous 4x mode. The new MFG is designed to intelligently match the frame rate to a monitor's refresh rate, optimizing performance.
Alongside DLSS 4.5, Nvidia announced significant upgrades to its GeForce Now game-streaming platform. A new top-tier subscription will offer performance equivalent to an RTX 5080, replacing the existing RTX 4080 tier at the same price. This tier promises up to 5K resolution at 120 frames per second or 1080p at 360 FPS. GeForce Now will also gain native clients for Linux and Fire TV, expanding its reach to a wider audience. Furthermore, the platform will introduce expanded controller support, starting with racing wheels and flight sticks.
Nvidia also introduced G-Sync Pulsar, a new technology for gaming monitors. This technology aims to improve sharpness and smoothness compared to existing G-Sync displays. The initial G-Sync Pulsar monitors will be 27-inch 1440p displays with a 360Hz refresh rate, targeting esports gamers.
BNN's Perspective:
While Nvidia's advancements in upscaling and cloud gaming are welcome, the company's focus on AI and the resulting impact on GPU availability and pricing are concerning. The current market conditions, with high prices and limited stock, make it difficult for PC gamers to access the latest technology. Nvidia's dominance in the AI market, while financially beneficial, may inadvertently sideline the needs of its core gaming audience. The GeForce Now platform offers a viable alternative, but it also raises questions about the future of traditional PC gaming.
Keywords: Nvidia, DLSS 4.5, CES 2026, RTX 5000, GeForce Now, G-Sync Pulsar, Gaming, GPU, Upscaling, Multi Frame Generation, AI, PC Gaming, Frame Rate, Monitors, Technology