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Death Stranding 2 devs worried it was "getting a little Metal Gear-ish," but Hideo Kojima himself says you don't have to be sneaky: "I don't even use stealth myself"

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Published: Thursday, May 8, 2025 at 11:08 am

Death Stranding 2: Kojima Says Combat is Flexible, Not Just Stealth!

Get ready, Porters! Hideo Kojima is back with exciting news about **Death Stranding 2**, and it's not just about sneaking around. In a recent interview with IGN, Kojima revealed that while combat is more flexible in the sequel, the core gameplay of delivering cargo remains central.

Some of the development team, familiar with Kojima's work on the **Metal Gear** series, expressed concerns that **Death Stranding 2** was leaning too heavily into stealth and combat. However, Kojima reassured fans that the game offers diverse approaches. Players can choose to avoid enemies altogether by taking alternative routes, using vehicles, or engaging in combat.

Kojima emphasized that players won't be forced into stealth. He even humorously admitted that he doesn't personally use stealth in the game! The story will provide context for different combat styles, allowing players to choose their preferred approach. This flexibility is a key element of the **Death Stranding** experience, promising a dynamic and engaging gameplay loop.

This news is particularly interesting given Kojima's history with stealth games. While the upcoming **Death Stranding 2** promises a broader gameplay experience, fans can also look forward to his future projects, including the horror game **OD** and the espionage-focused **Physint**, which might scratch that stealth itch.

Keywords: Death Stranding 2, Hideo Kojima, combat, stealth, Metal Gear, gameplay, cargo delivery, flexible, enemies, vehicles, OD, Physint, IGN, Kojima games.

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